viewing direction
aim
light
poi
vol
view
See also
aim
aim
Returns the viewing direction of the current view.
aim(x,y,z)
Change this direction.
aim light
aim light(id)
Returns the aim point of the spot light id.
aim light(id)=x,y,z
Change this point.
aim poi
aim poi(x,y,z)view(id_view)
Done aim view(id_view)=x,y,z;
aim poi(x,y,z)spring(raid,visc)view(id_view)
Defines a spring of stiffness and viscosity raid visc between the viewing point of view id_view
and the point (x, y, z).
Options:
dist(d): the viewpoint can not separate by more than d from the point (x, y, z).
Comment: Such a property attached to a view is a view adaptive.
aim vol
aim vol(id_vol)view(id_view)
Done aim view(id_view)=CG vol(id_vol);
aim vol(id_vol)spring(raid,visc)view(id_view)
Defines a spring of stiffness and viscosity raid visc between the viewing point of view id_view
and the center of gravity of volume id.
Options:
dist(d): the viewpoint can not separate by more than d from the CG.
Comment: Such a property attached to a view is a view adaptive.
aim view
aim view(id)
Returns the components of the direction of theview id.
aim view(id)=x,y,z
Change this direction..
See also: