aim


viewing direction

aim
light
poi
vol        view
See also

aim

aim

        Returns the viewing direction of the current view.

aim(x,y,z)

        Change this direction.

aim light

aim light(id)

        Returns the aim point of the spot light id.

aim light(id)=x,y,z

        Change this point.

aim poi

aim poi(x,y,z)view(id_view)

        Done aim view(id_view)=x,y,z;

aim poi(x,y,z)spring(raid,visc)view(id_view)

        Defines a spring of stiffness and viscosity raid visc between the viewing point of view id_view and the point (x, y, z).
Options:
dist(d): the viewpoint can not separate by more than d from the point (x, y, z).
Comment: Such a property attached to a view is a view adaptive.

aim vol

aim vol(id_vol)view(id_view)

        Done aim view(id_view)=CG vol(id_vol);

aim vol(id_vol)spring(raid,visc)view(id_view)

        Defines a spring of stiffness and viscosity raid visc between the viewing point of view id_view and the center of gravity of volume id.
Options:
dist(d): the viewpoint can not separate by more than d from the CG.
Comment: Such a property attached to a view is a view adaptive.

aim view

aim view(id)

        Returns the components of the direction of theview id.

aim view(id)=x,y,z


        Change this direction..

See also:

ini aim
rem traj aim view
traj tran aim light
traj aim view