eye
eye
Returns the eye position of the current view.
eye(x,y,z)
Changes this position.
eye abs
Returns the transformation matrix from eye reference to absolute reference for view id.
eye pers view(id)=x0,x1,...,x15
Changes this matrix.
eye light(id)
Returns the coordinates of the position of the light id.
eye light(id)=x,y,z
Changes this position.
eye pers
eye pers(id) view(id)
Returns the transformation matrix from eye reference to perspective reference for view id.
eye pers view(id)=x0,x1,...,x15
Changes this matrix.
eye poi
eye poi(x,y,z) view(id)
Does eye view(id)=x,y,z;
eye vol
eye view(id_view) vol(id_vol)
Does eye view(id_view)=CG matrix vol(id_vol);
Instruction:
attach(0)eye vol(id_vol)view(id_view)spring(raid,visc,d);
Defines an adaptative view (with yes attach).
eye view
eye view(id)
Returns eye of the view id.
eye view(id)=expr
Changes this eye.
See also: