eye

eye
abs
pers
poi
view      vol
Voir aussi

eye

eye

        Returns the eye position of the current view.

eye(x,y,z)

        Changes this position.

eye abs

        Returns the transformation matrix from eye reference to absolute reference for view id.

eye pers view(id)=x0,x1,...,x15

        Changes this matrix.

eye light

eye light(id)

        Returns the coordinates of the position of the light id.

eye light(id)=x,y,z

        Changes this position.

eye pers

eye pers(id) view(id)

        Returns the transformation matrix from eye reference to perspective reference for view id.

eye pers view(id)=x0,x1,...,x15

        Changes this matrix.

eye poi

eye poi(x,y,z) view(id)

Do eye view(id)=x,y,z;

eye vol

eye view(id_view) vol(id_vol)

Do eye view(id_view)=CG matrix vol(id_vol);
Instruction:
attach(0)eye vol(id_vol)view(id_view)spring(raid,visc,d);
Defines an adaptative view (with yes attach).

eye view

eye view(id)

        Returns eye of the view id.

eye view(id)=expr

        Changes this eye.

See also:

ini eye
rem traj eye view
traj eye view
aim
foc
traj eye view