pull some vertices
pull vertex vol
pull(x,y,z) vertex(s) vol(id)
Takes the vertex number s of volume id in (x, y, z), the surrounding peaks are drawn in a "soft".
pull(x,y,z)vertex(s)attach vol(id)
Vertices s of volume id will be fixed.
Note:
pull(x,y,z) vertex(s) dist(d) vol(id);
deals only with the vertices located at a distance
less than d from vertex s (faster rendering).
pull vol
pull(x,y,z) vol(id)
Pulls the vertex of the volume id closest of point (x,y,z).
pull(x1,y1,z1,x2,y2,z2,...) vol(id)
Pulls the vertex of the volume id closest of points (xi,yi,zi).
pull(x,y,z) abs vol(id)
Forces thevertex of the volume id the closest to (x,y,z).
See also