/* NAME = mesb.h */
/************************************************/
/*    mesb.h: ANYFLO'messages (english)         */
/*        Mon 16-11-2015 (16.6) (Michel BRET)   */
/************************************************/

|0: 	HELP PALETTE\n
help (H): displays the help\n
interpreter (?):\n
	press halt tab, then click on anyflo:\n
	enter a commands lines\n
clear screen (c) with back ground color\n
validate (V): validates the current operation\n
hide (h): hide texts\n
rem (r): removes images (y/n)\n
exit (e): exits the program (y/n)\n
\n
get brush (B): chooses a brush, click on num\n
get disk (D): load image from the disk:\n
	click on number, name, then validate\n
get image (I): chooses an image, click on num\n
get memory (M): chooses an image from memory, click on num\n
\n
set brush (b): defines a brush:\n
	click on num, type (rectangle disk image), then validate\n
	change the properties on scales:\n
		r1,g1,b1, r2,g2,b2: colors center and edge\n
		t1,t2: transparencies center and edge\n
		type:\n
			disk (circular)\n
			rectangle (rectangular)\n
			type image (must be window or polygon)\n
		average: picks the average color\n
		alea: randomly (reproductible) coloration\n
		rand: randomly (no reproductible) coloration\n
		rad: radius\n
		dist: minimum distance of capture\n\n
set disk (d): save current image:\n
	enter name (after <), or click on name\n
	click on validate to exit\n
set image (i): click on name\n
set memory (m): save current image in memory, click on num\n
\n
window (W): click a frame\n
line (L): draw a line, then validate\n
contour (C): contour extraction, change the scales\n
smooth (S): smooth image, change the scales\n
tran brush (T): translates the brush position\n
		
To exit: click on exit, in interpreter mode:\n
	press the Escape key or do end palette.
|1: right click
|2: drag the image
|3: draw a line
|4: ARE YOU SURE ?/
|5: help (H)\n
interpreter (?)\n
clear screen (c)\n
validate (V)\n
hide (h)\n
rem (r)\n
exit (e)\n
get brush (B)\n
get disk (D)\n
get image (I)\n
get memory (M)\n
set brush (b)\n
set disk (d)\n
set image (i)\n
set memory (m)\n
window (W)\n
polygon (P)\n
contour (C)\n
smooth (S)\n
tran brush (T)\n	
e: exit\n
Example: D, b, B, draw\n
|6: ???
|7: ???
|8: ???
|9: ???
|10: ???
|11: ???
|12: ???
|13: ???
|14: not implemented texture\7\n
|15: is not a grid\7\n
|16: incoherent\7\n
|17: do end \7\n
|18: Restart\7\n
|19: do validate palette\7\n
|20: Stack vol\n\7
|21: The intrepreter waiting in the window anyflo (Alt Tab)
|22: keyboard\n
|23: ???
|24: ???
|25: ???
|26: already exists\n\7
|27: ???
|28: incorectly formatted file\n\7
|29: over(d) poi(num) vol(id)\7\n
|30: window number illegal\n\7
|31: ???
|32: ???
|33: Too many menus stacked\n\7
|34: Menus loop\n\7
|35: Too many submenus\n\7
|36: opening zero\n\7
|37: number of images=
|38: hole fac(num) vol num\n\7
|39: "name"\n\7
|40: ???
|41: generate facet(num1,num2) vol(id)\n\7
|42: contains no hole\n\7
|43: light incorrectly formatted\n\7
|44: Right button: menu
Middel button: end
Lefat button: entry\7\n
|45: Right button: menu\nEscape: Fin\7\n
|46: image
|47: Volumes have not been saved, leave (0,1) ?\7
|48: Trajectorieses have not been saved, leave (0,1) ?\7
|49: Kinematics have not been saved, leave (0,1) ?\7
|50: ???
|51: ???
|52: ???
|53: hue
|54: saturation
|55: value
|56: red
|57: green
|58: blue
|59: ill
|60: ref
|61: spe
|62: bri
|63: tran
|64: Middel button: und
Bouton de gauche: saisie\7\n
|65: incorrectly formatted view\7\n
|66: does not have the same number of vertices\7\n
|67: not enough vertices\7\n
|68: not enough points\7\n
|69: prism(x,y,z,...) numero n\7\n
|70: Graphic off\7\n
|71: Occuped device\7\n
|72: too many voisins\7\n
|73: erreur coulisse\7\n
|74: ???
|75: triangulate vol(num)\7\n
|76: add number inc\7\n
|77: move error\7\n
|78: play(im1,im2,ni)\7\n
|79: RC: suite
b: bye
h: help
n: image number n
[n1,n2]: images n1 a n2
o=xo,yo,zo,xf,yf,zf: oeil fixe
o=a: automatic eye
f=foc: focale
r=roul: roull
e=1:yes screen, 0:no screen
c=n: n cycles
-: previous image
m=n: setmonitor(n)
x=+-1, y=+-1, z=+-1 (defaut: -1,-1,1)
g: go
s=nom: stores files nom1.I,...
n=n1,n2,...: deleted volumes
n=0: All volume displayable
q: leave
|80: has no axis\7\n
|81: has no speed\7\n
|82: ???
|83: not connected\n
|84: generate vol(id) number(num2)\7\n
|85: ini camera(ad1,ad2,nb)\7\n
|86: play camera(ad1,ad2,cas)\7\n
|87: envelope error\7\n
|88: split vertex(n1,n2,...) vol(id)\7\n
|89: graphic on\n
|90: Bitmap on\n
|91: image memory on\n
|92: image post processed\n
|93: ???
 g = 0 to 15 \7\n
|94: inheritence enveloppe vol n1=n2\7\n
|95: graphic off\n
|96: bitmap off\n
|97: image memory off\n
|98: ???
|99: ???
|100: anchorage error\7\n
|101: does not have masse\7\n
|102: exec anc(t) rot[xyz](a1,a2) vol(id1,id2)\7\n
|103: does not have dynamic\7\n
|104: ???
|105: PRESS THE MIDDLE BUTTON TO CONTINUE
|106: INTERACTIVE MODE
|107: ???
|108: ???
|109: SEE
|110: DEPXY: DESIGNATE AN OBJECT
|111: DEPZ: DESIGNATE AN OBJECT
|112: ROTX: DESIGNATE AN OBJECT
|113: ROTY: DESIGNATE AN OBJECT
|114: ROTZ: DESIGNATE AN OBJECT
|115: PULL: DESIGNATE A VERTEX
|116: OUTIL: DESIGNATE AN OBJECT
|117: RADIUS
|118: COEFFICIENT
|119: RIGHT BUTTON: MENUS
|120: LEFT CLICK
|121: ANGLE
|122: DESIGNATE AN OBJECT
|123: HOM: DESIGNATE AN OBJECT
|124: DILX: DESIGNATE AN OBJECT
|125: DILY: DESIGNATE AN OBJECT
|126: DILZ: DESIGNATE AN OBJECT
|127: BOX: DESIGNATE VOLUMES, A BOX THEN PUIS MIDDLE BUTTON
|128: ENTRY
|129: ???
|130: SQUELETTON: DESIGNATE A VARIABLE THEN A VOLUME
|131: CHANGE THE VARIABLE THEN MIDDLE  BOTTON
|132: ???
|133: DESIGNATE A VARIABLE
|134: MUST BE IN THIS ORDER FOR SOFTIMAGE LOGIN\7\n
|135: DESIGNATE A VOLUME
|136: ZOOM
|137: DESIGNATE A VERTEX

/* END */
